Can you draw a line; straight or otherwise? Can you draw something kind of box…ish? Can you draw a shape that is mostly round? Can you write the alphabet…any alphabet? If you answered “yes” to any of these questions, YOU GOT THIS! More than ever, we need to clearly share ideas across town, across cultures, or across the globe. Sketching is a great way to bridge these distances. Visual language in just about any form can cut through confusion and create understanding. If you have or want a career in UX, creating understanding is at the heart of everything you do. To get the most out of this workshop, you don’t need to draw comics like Stan Lee (I sure the hell can’t). In THIS workshop you’ll leave with a set of basic skills you can use to communicate clearly, quickly, and successfully with items you can find around the house.
Adam Polansky is not a new face in the UX Community having been a regular fixture at events and meet-ups around the world for a long time. His career has taken him from consulting for companies like the first real-time hotel booking site to Radio City Entertainment. He was the UX Director at Travelocity leading both public-facing and administrative projects. Today he is a Principal with Bottle Rocket Studios, the first corporate app designer partnered with Apple and now setting the standard across Experience Design as part Ogilvy Experience for brands like Hyatt Hotels, Scholastic Books, and Cook Children’s Health Care System.
Summer Networking Extravaganza
Join the UXRS community for a time of fun summer networking! We are going to have smaller breakout rooms where you can get to know other people who are interested in user experience research and strategy.
Back by popular demand! Join the UXRS community for a time of fun summer networking! We are going to have smaller breakout rooms where you can get to know other people who are interested in user experience research and strategy.
An Ode to Co-Creation: A UX Research Method
Planning things with others is a key part of UX. Come learn about the creation process with others and how it informs research and strategy.
When you plan or make something with others, do you think of it as a method or a philosophy? This talk aims to explain different dimensions of co-creation with a bit of theory, a dash of case studies, and a sprinkle of takeaways. In all, this will be a critical appreciation for the creation process with others and how it informs research and strategy.
Speaker John Sarmiento is a dreamer and touts himself as a professional collaborator. When it comes to human-centered research, John thinks about how to best use his technical training in multidisciplinary teams. He is the Lead UX Researcher at Cariloop, has a graduate-level background in public health and anthropology, and enjoys mentoring and learning within the broader UX community, especially with UXRS.